GAME RULES FAQ

Can I deploy a hand of the same strength as my opponent?
No. Unless you use a tactic card to alter the strength of your opponent’s hand, if your opponent has deployed his hands first, any identical deployment from you is considered weaker than your opponent’s. This is the same as for your opponent (i.e your opponent can not deploy an identical hand).

What must I do to win my opponent in this game?

You win by being the first to deploy all the minion cards you have on hand (right hand bottom of screen) before your opponent is able to do so. The number of tactics card you have left, and the number of cards in. the Victory Pile or Graveyard are irrelevant.

How many Tactics Cards are there and can I decide what cards to have in my Deck?

There 1st Edition 'Elven Legends' has more than 120 cards (which will be released gradually) for you to choose from. You can choose what Tactics Cards you want in your deck by going to the 'Deck' tab to assemble your Deck. Note that you must have a minimum of 18 Tactics Cards and no more than 3 cards of the same name in a Deck. Experiment with different combinations to see what fits your style and gives you the edge in battle!

How do I know when is my turn or that I need to do something?

When the blinking blue cursor below the centre round dragon button of the screen is blinking, it means it is your turn and the 4 phases will be executed for you. To execute an action, click on the card(s) and then click on the 'Green' dragon button. Sometimes, the blinking cursor is 'Red' meaning it is your opponent's turn but yet the centre Dragon button is 'Green' - this means the opponent has executed an action and requires you to accept the move. It may also mean that if you have a Reactive-type tactics card, you can activate that card while it is still your opponent’s turn, and interrupt the process with your tactic card.

Why does the timer come on sometimes and at other times it goes blank?

The timer only appears when you are expected to perform an action, and the number signifies how many seconds you have left to execute the command. You do not get to see how much time your opponent has left when it the action is required of them.

Why is there a pop-up window during the game, can I minimise it?

The pop-up window appears when you are required to select cards e.g. during the Tactics Phase when you are asked to Trade a card. You can minimise the window by clicking on the top right minimise symbol on the pop-up box. Clicking it again will restore the window - like a toggle button.

How can I deplete my minion cards since I have to draw a card at every turn?

There are a few ways - Firstly, you can deploy more cards in Duo (2 card) or Star (5 card) mode, allowing you to deploy more cards than you draw. Secondly, when you win the Initiative, you can choose not to draw a card during the 'Draw Minion Phase' and Thirdly, some "Issue"-type Tactics Cards can help you give your minion card(s) to your opponent.

How do I gain Initiative and why is that important in the game?

You gain Initiative when your opponent "Passes" i.e. he/she did not or could not deploy any minion(s) in response to minions from your previous Combat Phase. At the end of the opponent’s turn, there should not be any minion card(s) on his/her side, so that when it is your turn again, your minion(s) on the Combat Zone are moved to your Victory Pile, and you get to choose the Mode afresh during the upcoming Combat Phase i.e. you can deploy 1 card, 2 cards or 5 cards irrespective of what the Mode had been before.

How do I view what cards I have in my Victory Pile or Graveyard?

To view cards in these places, simply click on the Victory Pile or Graveyard - this will generate a pop-up window, or it will allow you to cycle through the cards in them.